HOME |
![]() Roger's Choice Under £5 Top 20 Sellers New Books Special Reviews |
HELP |
| Roger's Active Learning Bookshop All profits go to Save the Children. [View total] |
||
|---|---|---|
|
|
|
The books on this page are mostly about getting things going and getting people communicating with each other. If you have more ambitious ideas in mind and want to find activities with more specific goals, then take a look at the training games page or at the team building page.
If you have arrived here via another website and have yet to see my home page you may like to know that you have arrived at The Active Reviewing Guide which is about active ways of reviewing activities. You often get more value from the original activity if you also have a collection of reviewing activities up your sleeve. Bargain Hunters. The best deal on this page is probably The Icebreakers Pocketbook. When I last checked it was selling for £3.99 and has great reviews. The most enduring value on this page is The Trainer's Toolkit because it is not just a collection of activities - it also explains the underlying principles of brain friendly learning. You will then know how to create and develop your own icebreakers and engaging activities. (Roger Greenaway) |
|
This complete resource makes creating play sessions effortless. You’ll find an easy-to-use Gamefinder that helps you quickly select the ideal game for your particular situation, plus tips to give you confidence and increase your effectiveness in leading the games. The author’s stories of firsthand experiences demonstrate the impact that New Games can have in building cooperation, teamwork, and common understanding.
See more reviews at Amazon.co.uk
The Well-Played Game:
Junkyard Sports:
ICEBREAKERS AND ENERGISERS
THE BEST OF THE ACTIVE REVIEWING GUIDE
by
Roger Greenaway
The Icebreakers Pocketbook
Alan Evans, Paul Tizzard
Review: At last - a clear guide to communication without the gimmick.
This book has become an invaluable guide in our training department, where we were having to take a "one size fits all" approach to dealing with individuals with diverse needs due to the cost of sending our team on expensive networking and communications training - none of which covered the broad range of issues we needed. Tizzard's style is refreshingly staighforward and non-jargonistic, without being patronising. The layout lent itself well to my flick and find method of researching (hurrah) and has obviously been written by a seasoned practitioner as well as intelligent theoretician. (from a reviewer at Amazon.co.uk)
Review: No quicker way of bringing a spark to your training sessions.
When designing your training sessions one of the keys to success is hooking in your delegates straight away. This pocketbook may be small, but is crammed with excellent ideas on how to grab the group and set the scene.
Unlike other icebreaker books I've seen, the authors of this one have gone one step further and grouped them under common course headings. So under "Communication" there are 10 activities for you to choose from! (from another reviewer at Amazon.co.uk)
The Big Book of Icebreakers:
50 Quick, Fun Activities for Energizing Meetings and Workshops
Edie West
Synopsis:
This collection of 50 icebreakers is specifically organized around common business situations and is designed to help leaders start every session, meeting, speech or workshop with a burst of energy and fun. It includes icebreakers for the following categories: complete strangers; introducing a topic; groups over 20; outdoor settings; self-disclosure; team building; and more.
Learn more about The Big Book of Icebreakers at Amazon.co.uk
The Big Book of Motivation Games:
Quick, Fun Ways to Get People Energized
Robert Epstein, Jessica Rogers
Synopsis:
A collection of over 40 motivational games and exercises designed for use in any organization. The games are based on a "competencies" approach to teaching motivational skills, the principle behind them being "skill, not will". They can be used to motivate the individual or the whole team. Topics include: games to overcome procrastination; games for when your energy is low; games to help you achieve personal or team goals; games for inspiring peak performance; games for salespeople; games to motivate chronic underperforming employees; and games to help you overcome anxiety and the fear of failure. (amazon.co.uk)
See more details at Amazon.co.uk
See these critical reviews at amazon.com
Big Book of Business Games:
Icebreakers, Creativity Exercises and Meeting Energizers
John Newstrom, Edward Scannell
Structured Activities That Warm-up, Motivate, Challenge, Acquaint and Energize
Sue Forbess-Green
Everything You Need to Bring People Together
Nan Booth
Elizabeth S Foster
One reviewer at Amazon.com disputes the 'all ages and stages' in the title and believes it is more suited to children than to adults.
201 Icebreakers
Edie West
Great Session Openers, Closers, and Energizers:
Quick Activities for Warming Up Your Audience and Ending on a High Note
Marlene Caroselli
Bringing Brain-friendly Learning to Life
Kimberley Hare, Larry Reynolds
LESSON STARTERS
Quick Classroom Activities That Develop Self-Esteem, Creativity and Cooperation
Linda Nason McElherne, Ken Vinton, Marjorie Lisovskis
Max Begley, David Sadler
Natalie King, Sarah Hatton
(Accelerated Learning Series)
Alistair Smith
A Collection of 900 Improvisation Situations for the Theater
Philip Bernardi
Synopsis
Includes 900 situations for improvisation which use character conflict, contrasts, obstacles in solo improvisation, physical positions for one or two actors, props, the environment, and lines of dialogue.
(Amazon.co.uk)
Review at amazon.com:
The author, himself an acting teacher and play director, believes that the key to great acting lies in the successful mastery of the art of improvisation, which brings the intensity and spontaneity that marks a truly memorable performance. He encourages actors to work without scripts during some rehearsals and offers 900 improvisational situations designed to stimulate development of character conflicts and the use of obstacles, the environment, and simple props. This title complements but does not duplicate the material covered in Andy Goldberg's Improv Comedy ( LJ 3/15/92). It should serve as an excellent teaching tool in drama classes. Recommended.
- Howard E. Miller, Blue Cross & Blue Shield of Missouri Lib., St. Louis
Copyright 1992 Reed Business Information, Inc.
Readers' reviews at amazon.com are very mixed (from one star to five star)
New Knowledge About the Brain and Learning
Alistair Smith
CONVERSATION STARTERS
Great Conversation Starters about Love, Sex and Other Personal Stuff
Penelope Frohart
Don Gabor
Eric Berne
NEW GAMES & COOPERATIVE GAMES
Adam Brandenburger, Barry Nalebuff
Dale Lefevre
Synopsis:
Describes the rules for a variety of cooperative games and briefly describes the origins of some of the games.
Andrew Fluegelman (Editor), The New Games Foundation
A classic from 1976 that has inspired many imitations and developments.
More than 60 games in which 2 to 200 players can participate.
All require elements of trust and cooperation.
Second hand copies available.
See this review at Amazon.com
And Playful Ideas from the New Games Foundation
Andrew Fluegelman, The New Games Foundation
A classic from 1981 that has also inspired many imitations and developments.
Describes the rules of unusual games that emphasize challenge rather than competition.
Second hand copies available. See this review at Amazon.com
77 Games and 7 Trust Activities for All Ages and Abilities
Dale N. Lefevre
Author Dale Le Fevre is a leading authority on New Games. In many of his workshops, traditionally adversarial groups have come together to play and have fun: Arabs and Israelis in the Middle East; Catholics and Protestants in Northern Ireland; mixed races in South Africa; and Serbs, Croats, and Muslims in Croatia and Serbia. In Best New Games, Le Fevre presents the most popular New Games (including many recently found games) from more than 25 years of presenting.
Everybody's Guide to Noncompetitive Play
Matt Weinstein
Review: The haircuts may not be timeless, but the games are. The book is well designed with well thought out connections between one activity and the next. It's a real ''page-turner'' - not what you'd expect in a book that is really just a collection of games. You will find these games repackaged in more modern looking books. I prefer the original treatment - and the current used book price makes this irrestible! (reviewed by Roger Greenaway)
See review at Amazon.com
133 Group Projects, Games, and Activities
Bob Gregson
(1984, reprinted 2003) See reviews at amazon.com
Todd Strong, Dale Lefevre
A Comprehensive Collection of Cooperative games played with a Parachute
Sally Olsen, Jean Parker
Sambhava Luvmour, Josette Luvmour
Cooperative Activities for Building Social Skills
Josette Luvmour, Ba Luvmour
Sirinam S. Kahlsa
On the front cover: "A must for any professional who works with groups in any kind of setting." (Jack Canfield, author of Chicken Soup for the Soul) Look inside the book at amazon.com to see the table of contents, author details and samples pages.
Challenge Without Competition
Terry Orlick
One or two simple rule changes can make all the difference. I fail to understand why parents continue to play elimination 'games' at children's parties. This book is truly inclusive and illustrates countless ways of creating success without also creating failure. (Roger Greenaway)
Find other books by Terry Orlick on the Personal Development shelves or take a look at The Second Cooperative Sports & Games Book - next.
Terry Orlick
Synopsis:
Provides directions for more than two hundred new games based on cooperation rather than competition, including indoor and outdoor games, games for toddlers, and games for children and adults.
New Fun and Learning with Acting and Make-Believe
Paul Rooyackers, Margreet Hofland (Illustrator), Amina Marix Evans (Translator)
A Playful Path to Wholeness
Bernie DeKoven
Mihaly Csikszentmihalyi
"Games are not life. They are, if anything, bigger than life." (Bernie DeKoven)
Reviewed by Roger Greenaway: This book is worth more than any other 'games' book I have come across. By getting a more fundamental grasp of what matters most about playing games you 'win' in at least two ways:
It is not about winning and losing. It is about high quality experiences for all - through 'healthy competition'.
Bernie DeKoven was the co-director of the New Games Foundation. He wrote the original Well-Played Game in 1978 and brought out this revised edition in 2002. The book (and the author) have helped to revolutionise physical education world-wide. His message has become increasingly relevant. It is an intelligent read without being heavy. He interweaves examples and discussion in an engaging and persuasive way.
"When we are playing well, we are at our best. We are fully engaged, totally present, and yet, at the same time, we are only playing."
If you are looking for lots of games, find another book. If you want to enjoy or facilitate well-played games, you have just found the answer. (Roger Greenaway)
"What connects games with reality is that they are lifelike. What separates them is that they are not for real. What unites them with the totality of experience is not just their metaphorical quality but the manner in which they are played."
Bernies's latest inventive musings are at: DeepFUN website.
And see more 'New Games' books below
Make sports fun again!
Bernie DeKoven
Bernie DeKoven
Review by Roger Greenaway: All sports started out as fun. Then they got organised. And during their transformation into sports with rules, competitions, prizes and professionals, much of the fun disappeared.
For those familiar with the 'Cooperative Sports' or 'New Games' movements this is not a new message. What is new is the idea of getting participants to design new games that they can then enjoy playing and adapting as they go. The idea of adapting popular sports provides a handy short cut - and appeals to the subversive in us all.
Because Junkyard Sports encourages players' own creativity, the process described in the opening pages could lead to hundreds of new games. Just in case they don't, you will find that most of the book is dedicated to describing ready-made and ready-to-play games - 77 games in all. These are called 'demonstration' games. This active initiation into Junkyard Sports inspires participants to create and try out their own games.
The game titles give you the flavour: Ad Hoc Golf Soccer, Everybody Has a Ball Hockey, Goodminton, Hide-and-Seek Hockey, Musical Basketless Basketball, Spoon Football, Wheelchair Doubles Basketball...
Roger Greenaway's review of Junkyard Sports is continued on this page at amazon.co.uk
Also see Bernie deKoven's Well-Played Game
|
Q. What's popular? A. See The Top 20 Q. What's best? A. See Best Books Q. Where are the bargains? A. They are all on one page at Books Under a Fiver Q. What's new? A. See New Books or browse the right margins in any category. Q. Where am I? A. Roger's Bookshop is part of The Active Reviewing Guide. |
|
Amazon.com Returns Policy |
|
Amazon.co.uk Returns Policy |
|---|
|
|
See today's Hot 100 Books at Amazon.co.uk
|
|
For news of new active learning book reviews monthly tips & articles about active learning subscribe for free to Active Reviewing Tips Roger's monthly ezine for dynamic facilitators. |
To navigate the Active Reviewing Guide Start at the Home Page or Find your Search Profile or Use the Main Search Page |
HOME |
HELP |